Class 9 Science Chapter 7 - Motion notes

 

Class 9 Science: Chapter 7 - Motion | A Comprehensive Student Guide 🚀


Why Study Motion?

In our daily lives, motion is everywhere. We see birds flying, fish swimming, and cars traversing roads. Even within our own bodies, blood flows through veins and arteries. Sometimes, motion is obvious because we see an object change its position over time. In other cases, we infer motion through indirect evidence, such as the rustling of leaves or the movement of branches suggesting that air is in motion. On a cosmic scale, atoms, molecules, planets, stars, and galaxies are all constantly moving.

The perception of motion is often relative. For instance, a passenger inside a moving bus sees roadside trees moving backward, while a person standing on the sidewalk sees the bus and its passengers moving forward. Yet, to the passenger, fellow riders appear to be at rest. Understanding these complexities is essential because motion can be both beneficial and dangerous. Controlled motion, like the flow of water in a dam, allows us to generate hydro-electric power, whereas uncontrolled, erratic motion is seen in destructive forces like hurricanes and tsunamis.

By studying motion, we learn to describe, measure, and even predict the behavior of moving objects, which is a fundamental requirement for science and engineering.

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Chapter Overview

This guide covers the following essential topics from the chapter:

  • Describing Motion and Reference Points
  • Distance vs. Displacement
  • Uniform and Non-Uniform Motion
  • Speed and Velocity
  • Acceleration and Retardation
  • Graphical Representation
  • The Three Equations of Motion
  • Uniform Circular Motion

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1. Describing Motion – Where are you? 📍

To describe the position of an object, we must specify a Reference Point, also known as the Origin. For example, if we say a school is "2 km north of the railway station," the railway station serves as our reference point.

Key Concepts:

  • Motion is defined as a change in the position of an object over time.
  • Relativity of Motion: Motion is not absolute. As seen in the "Moving Bus" example, an object may appear to be moving to one observer while appearing stationary to another. To describe motion accurately, a fixed origin must be established.

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2. Distance vs. Displacement 📏

In physics, we distinguish between the total path covered and the net change in position.

  • Distance: The total path length travelled by an object. It is a scalar quantity, meaning it has only a numerical value (magnitude) and no direction.
  • Displacement: The shortest distance measured from the initial position to the final position of an object. It is a vector quantity because it possesses both magnitude and direction.

The Farmer Example: Consider a farmer moving along the boundary of a square field with a side of 10 m. The perimeter is 40 m, which he covers in 40 seconds. If the farmer moves for 2 minutes and 20 seconds (140 seconds), he completes 3.5 rounds.

  • Distance covered: 140 m.
  • Displacement: After 3.5 rounds, the farmer is at the opposite corner of the field. Using the Pythagorean theorem (diagonal of the square), the magnitude of displacement is 14.14 m. Because displacement is a vector, we must specify the direction: 14.14 m North-East (assuming the start was at the South-West corner).

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3. Speed – How Fast are you moving? 🏃

Speed is the distance travelled by an object in unit time. Its SI unit is m s^-1 or m/s.

  • Uniform Motion: When an object covers equal distances in equal intervals of time.
  • Non-Uniform Motion: When an object covers unequal distances in equal intervals of time (e.g., a person jogging in a park or a car in traffic).
  • Average Speed: Total distance travelled / Total time taken.

Measurement Tools:

  • Odometer: Measures the total distance travelled by a vehicle.
  • Speedometer: Measures the instantaneous speed of a vehicle at a specific moment.

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4. Velocity – Speed with a Direction 🧭

Velocity is the displacement per unit time in a definite direction. It is a vector quantity. Velocity changes if the speed changes, the direction of motion changes, or both change.

Average Velocity Calculations:

  1. General Definition: Average Velocity = Total Displacement / Total Time.
  2. Uniformly Changing Velocity: If the velocity changes at a uniform rate, the average velocity is the arithmetic mean: Average Velocity = (u + v) / 2.

The Swimming Pool Example (Usha): Usha swims in a 90 m pool and covers 180 m by going to the end and back in 1 minute (60 seconds).

  • Average Speed: Total Distance / Total Time = 180 m / 60 s = 3 m/s.
  • Average Velocity: Total Displacement / Total Time = 0 m / 60 s = 0 m/s. Because Usha returns to her starting point, her displacement is zero, making her average velocity zero.

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5. Acceleration – Changing the Pace ⚡

Acceleration is the measure of the rate of change of velocity per unit time. The SI unit is m s^-2.

  • Formula: a = (v - u) / t (where v is final velocity, u is initial velocity, and t is time).
  • Positive Acceleration: Occurs when the acceleration is in the direction of velocity.
  • Negative Acceleration (Retardation): Occurs when the acceleration is opposite to the direction of velocity (e.g., applying brakes).

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6. Graphical Representation of Motion 📊

Graphs help us visualize the dependence of one physical quantity on another.

Distance-Time and Displacement-Time Graphs:

  • Uniform Speed: Represented by a straight line.
  • Non-Uniform/Accelerated Motion: Represented by a curved line.
  • Utility: The slope of a distance-time graph gives the speed. If it is a Displacement-Time graph, the slope gives the velocity.

Velocity-Time Graphs:

  • Uniform Velocity: A straight line parallel to the x-axis (time axis).
  • Uniform Acceleration: An inclined straight line.
  • Utility: The slope of a velocity-time graph represents acceleration.
  • Critical Note: The area under the velocity-time graph represents the magnitude of the displacement. Note that any area below the x-axis represents displacement in the opposite direction.

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7. The Master Formulas (Equations of Motion) 📝

For objects moving with uniform acceleration along a straight line, we use three fundamental equations:

  1. Velocity-Time Relation: v = u + at
  2. Position-Time Relation: s = ut + 1/2 at^2
  3. Position-Velocity Relation: 2as = v^2 - u^2

Symbol Definitions:

  • u: Initial velocity
  • v: Final velocity
  • a: Uniform acceleration
  • t: Time interval
  • s: Displacement (Note: "s" represents displacement; it only equals distance if the object moves in a single straight line without reversing).

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8. Uniform Circular Motion 🎡

When an object moves in a circular path with uniform speed, its motion is called Uniform Circular Motion.

Why it is Accelerated: Velocity is a vector consisting of speed and direction. In circular motion, the direction of motion changes at every single point on the track. Therefore, even if the speed is constant, the velocity is constantly changing, making this an accelerated motion.

The Athlete's Track: Think of a rectangular track (4 corners = 4 direction changes), a hexagonal track (6 corners), and an octagonal track (8 corners). A circle is essentially a polygon with an infinite number of sides. Thus, an athlete running on a circular track must change direction continuously.

Formula for Speed (v): v = (2 * pi * r) / t (where r is the radius and t is time for one revolution).

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💡 Did You Know?

  • Perpetual Motion: Even when you are sitting perfectly still, you are in motion because the Earth is constantly rotating on its axis and revolving around the Sun.
  • The Spaceship Signal: Signals from spaceships travel at the speed of light (3 * 10^8 m/s). If a signal takes 5 minutes (300 seconds) to reach Earth, we can calculate the distance:
    • Distance = Speed * Time
    • Distance = (3 * 10^8 m/s) * 300 s = 9 * 10^10 meters.

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❓ Exam-Focused FAQs

Q: Can displacement be zero even if distance is covered? Ans: Yes. If the starting and ending points are the same (like a round trip), the displacement is zero.

Q: What does the odometer of an automobile measure? Ans: It measures the total distance travelled by the vehicle.

Q: What is the nature of the distance-time graph for non-uniform motion? Ans: The graph is non-linear, appearing as a curve, which indicates changing speed (acceleration).

Q: Give an example of constant speed but changing velocity. Ans: Uniform circular motion. The speed is constant, but the velocity changes because the direction is constantly changing at every point.

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🎓 Conclusion & Exam Tips

Motion is a change of position described using distance, displacement, speed, velocity, and acceleration. Master your graphs and equations to excel in this chapter!

Exam Tips:

  • Unit Conversion: Always convert km/h to m/s by multiplying the value by 5/18.
  • Keywords: "Starts from rest" means u = 0. "Comes to a stop" means v = 0.
  • Retardation: If an object is slowing down, the acceleration (a) must be entered as a negative value in your equations.
  • Graph Utility: To find the displacement on a Velocity-Time graph, calculate the area of the shape formed under the line. For a constant velocity, this is a rectangle; for uniform acceleration from rest, it is a triangle.

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